Don’t think there is much more to be said

CNN just redesigned their website and its quite a change. I have just gotten use to the their last redesign but this one feels a bit more pronounced.
Right off the top items to note are the global navigation, led by Home, Video and Newspulse, a new digg-like news story stream.
As you scroll down you’re greeted by more New York Times reader-style content buckets each representing a content bucket.
All in all a great redesign. Curious to see what others think.
After the giddiness that ensued with all the new UI elements featured in iTunes 9, this news from Apple is simply bonus.
In an attempt to support better app discovery, a brand new page was introduce. Take a look and tell me what you think.

Very pretty proud about this. My session is on User-Centered design at an agency. Sharing what I’ve learned over the years on embedding UX as a core discipline in the planning and production process.

Odopod just relaunched their website. For those of you who don’t know Odopod, they are a San Francisco-based shop that’s done some of the better flash work out there. The interesting part of this redesign beyond the usual visual improvement is the minimal use of Flash. The going with an XHTML site from a shop that has made its name in Flash, is a trend i first saw with the Barbarian Group’s redesign last year and seems to be gaining mometum.

As a User Experience Practitioner I have mixed feelings about, i both love it as a tool and haste it as it may trivialize see commoditize what I do for a living. But at any rate Product Planner, serves as a great reference tool to see how other popular sites are architecting their user experience. The social aspects make this a winner period.
The Skinny
Mafia R&R, the latest game from SGN is my latest addiction on the iphone. The gameplay is pretty straightforward. You start out as a soldier and as you complete jobs, fights and training, your experience and reputation grows. That simple formula gas has been the one used for many successful games both on the console and the desktop.
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When the teams gather for the kickoff meetings and the dry-erase board signal the start of the project, our internal gauge is way over on the user-centered design side of this dimension. We worry about personas and user tasks. Yet as we get deeper into the production process, and deadlines loom, new stakeholders are introduced, users tend to get lost in the shuffle.
Hope this graphic serves as a reminder to us all practitioner, that users must be a priority at the beginning, middle and especially the end of any digital project.